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As for those puzzles? How’s this for a statement of intent: not a single torch-lighting number, and only one push-the-box-on-the-button incident. How does it have the nerve to call itself a celebration of 25 years of Zelda?
Having broken moulds, Skyward Sword refuses to set others. No two hours are the same. Pirate ship chases become mine-cart rollercoasters become stronghold raids all in the course of one afternoon. Elsewhere, in a beautiful nod to Zelda’s dual-world tradition, one new gimmick causes two worlds to collide in a single space. When later acts see entire regions double back on themselves – either reinvented as terrifying stealth scrambles or disrupted by illtempered deities – you wonder if Nintendo has found the secret to infinite level design.
A reliance on riddles and cranking up ancient machines finds its treasure-hunting roots not in Wind Waker, but Indiana Jones. As cracked tablets lead to forgotten sanctums and mystic hymns stir memories in Link’s otherworldly aide, the hairs on the back of the neck bristle to salute a quest unique in its unabashed lack of irony. This is a game made for Christmas Day, released an agonising six weeks before.
Nintendo has been so busy elaborating on Ocarina’s heroic ideal that it’s forgotten to embrace it for itself. So what better way to honour 25 years of bravery than courageously striving for something new?
How apt that this ultimate tale of heromaking should see Nintendo’s hardware become the console it was always meant to be.
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